Target audience: 10- 16
Brief: This will be looking into identity theft, network security and includes safety advice for the younger generation on dangers of networking and how risky the world wide web can be.
Ideas for project:
1. Statistics on identity theft within this age range
2. Statistics on illegal usage of the target age group.
3. Story which provides information of a certain scenario.
4. Create a 'how-to' video on how to be safe on the internet.
5. Interface= face made up of small squares, similar idea as the 'Pin Art' office toy.

2. Children's learning and interactive game
Target audience: 3- 6
Brief: This would be focusing on encouraging younger audiences to have fun whilst learning. This would allow the target audience to interact with recent technology that is now so
dominant in Western culture. The concept behind this project is to educate younger children on the risks of obesity and how to avoid it.
Ideas for project:
1. Storytelling
2. Different exercises led by children
3. Interactive game on healthy eating using images and sounds not words.
4. Interface= based on the Cbeebies kids programme 'Lazy Town'.

3. Student Financing
Target Audience: University students- 18+
Brief: To educate university students on how to save money and make the most of the student finance. Also to educate on how to be environmentally friendly.
Ideas for project:
1. 'How-to' video on renting, shopping tips and managing bills.
2. An interactive game where students can gain cooking tips.
3. Recipes
4. Interface= based on the Kingston University colours and logo.
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